Creating a dynamic state machine with C# and NHibernate

In my last post (An architecture dilemma: Workflow Foundation or a hand rolled state machine?) I talked about the discussion around an architectural choice. The conclusion of that discussion was to hand-roll a dynamic state machine. This post is the Continue reading

Posted in Architecture, Code Design | Tagged design patterns, many-to-many, NHibernate, State Machine | 5 Replies